UNICEF NOVA cover: a girl wearing the NOVA AR glasses crosses toward school on her own while a parent waves from a doorway behind her

UNICEF NOVA

AR navigation system for children that balances independence and parental reassurance. CCA MDes capstone with the UNICEF Innovation Node.

Project Type

Sponsored Academic

Timeline

Jan – Aug 2025

Team

2 Designers
Innovation Specialist
Lead Designer (Me)

Tools

Figma
FigJam
ChatGPT

What I did

  • Led the design of both halves, the glasses children wear and the app parents hold.
  • Drove the research plan and synthesis, which surfaced the independence tension the whole product is built on.
  • Made the case that UNICEF should build the software layer, not the hardware.
  • Ran a one month prototype sprint with 20 parents, sometimes alongside their children, whose feedback on safety settings turned real time tracking from a demand into an optional setting.

Designing how children will move through cities in the next 3 to 10 years

A CCA capstone with the UNICEF Innovation Node, focused on safer and more inclusive mobility for children. We worked closely with Meg McLaughlin, the Node's Innovation Specialist, who guided the project's direction.

In collaboration with California College of the Arts UNICEF
80%

Parents said the system made them more comfortable letting their child travel independently

20+

Parents and children participated in usability tests, shaping the product's safety and interaction design

50+

UNICEF partners, faculty, and peers engaged through live demos and case presentations, contributing insights to an upcoming UNICEF knowledge product

Unsafe conditions for children moving through the city alone

Global burden

Road traffic injuries are the leading cause of death for children ages 5 to 12. Nearly 220,000 lives lost every year.

Preventable injuries

More than 1,600 children and adolescents die daily from preventable injuries. Most are tied to unsafe walking conditions and lack of protective infrastructure near schools.

Parental concerns

1 in 5 US parents have never allowed their teen to travel alone, citing traffic, unfamiliar routes, and abduction fears.

AR guidance for children, safety controls for parents

AR Glasses
for children
Companion App
for parents

For children

The AR glasses provide simple HUD text, responsive navigation guidelines, and a friendly mascot that guides them safely while encouraging awareness.

For parents

The companion app lets parents set up child profiles, safe zones, and emergency contacts. It sends real time alerts if a boundary is crossed, providing reassurance without constant surveillance.

Grounding the design in real experiences

Field research collage — UC Berkeley transit equity events, San Francisco Summer Resource Fair, and co-creation workshops with families
Field research at UC Berkeley and the SF Summer Resource Fair
Parent interview synthesis grid — five interviewees with color-coded findings
Synthesis of five parent interviews
Affinity map — clustering interview quotes and observations into themes
Affinity mapping from co-creation workshops

The independence tension

Parents want reassurance and kids want independence. Every mobility decision sits in that tension.

System change is slow

Policy and infrastructure change over years, so families need something practical they can use now.

AR is becoming everyday

Lightweight wearables are entering everyday life, opening a window for AR that balances safety with freedom.

Evaluating potential solutions

We compared five mobility solutions against the same criteria. AR glasses scored strongest, a forward looking direction since advances in AR, language models, and hardware are making it more feasible.

Solution Real-Time Guidance Builds Independence Engages Children Reassures Parents Futuristic Potential Feasibility
GPS Tracker Watch No Minimal Low Strong Low High
Companion Mobile App Limited Some Moderate Moderate Moderate High
Public Transit Training Program None Strong Moderate Moderate Low Limited
Community Escort Program Yes None Moderate Strong Low Low
Navigation AR Glasses Yes Strong High Strong High Moderate

Competitive analysis across Meta, Snap, and Apple

Meta Orion AR glasses with floating UI in a living room
Meta Orion, full AR display prototype
Snap Spectacles AR glasses with a translucent UI panel
Snap Spectacles, standalone AR with hand input
Smart sunglasses worn outdoors, camera-style frames
Meta Ray-Ban, camera and audio, no display yet
Apple Vision Series and smart glasses roadmap forecast 2025–2028
Apple Vision roadmap, XR and smart glasses lines projected through 2028

The next computing platform

AR glasses are emerging as the next computing platform, with serious investment from Meta, Snap, and Apple.

Interactions still maturing

Voice and gesture lead today. Reliable display overlays are two to three years out.

Software, not hardware

UNICEF should not build AR glasses. A device agnostic software layer stays relevant as the hardware ecosystem evolves.

Four things at once

The glasses had to guide a child through public space safely, build independence rather than dependence, reassure a parent when needed, and stay simple enough for everyday use.

Presenting information clearly without overwhelming the user

I explored different AR text display styles to understand how much information children can process while staying aware of their surroundings. Based on this study, I chose HUD text as the primary approach. It keeps distance, time, and alerts in fixed positions, which makes them stable, easy to read, and always visible without blocking the main view.

HUD Text

HUD text — distance, calories, BPM, and progress in fixed peripheral positions
Essential information in fixed positions.

Text for Long Reading

Text for long reading — large block of text on a contextual panel
Longer content in a stable layout.

Sticky Info Text

Sticky info text — calorie info anchored to a food box
Attached to objects or points of interest.

Signage Text

Signage text — billboard-style storefront overlay
Static labels, consistent across viewpoints.

Responsive Text

Responsive text — destination arrow at two scales
Updates with movement or interaction.

Ticker Text

Ticker text — chat message scrolling across the top of the view
Streams continuous updates in motion.
  1. 1HUD Text (Left): Clear alert in a stable position.
  2. 2HUD Text (Right): Estimated time and distance stay fixed, always visible.
  3. 3Mascot (Nova): Child friendly companion for guidance.
  4. 4Navigation Path: Responsive guide that adapts to movement.
NOVA HUD Text in action — annotated AR view with safety alert, time and distance readout, mascot guide, and navigation path overlay

"I want my child to get directions, but not so much text that they lose focus on the road." · Parent, usability test

Full tracking reassured parents and lost the children

We designed the child experience first, with simple navigation cues and hazard alerts, and testing showed parents still felt uneasy. Some asked for full real time tracking. The children said they would not wear the glasses if every step was visible. So real time tracking became a setting parents can turn on, safe zones stayed the default, and alerts fire only when a boundary is crossed.

Joint onboarding — Hi parents and kids! Please team up to complete the onboarding together.
Joint Onboarding
Safe Zone Setup — define safe areas where the child can move freely without alerts
Safe Zone Setup
Safety Controls — toggles for real-time tracking, boundary alerts, emergency mode, and voice commands
Safety Controls

"I want my child to feel trusted, but I still need to know if they go somewhere unsafe." · Parent, usability test

Making the experience engaging without distraction

Minimal colors and clean visuals reduced distractions but risked feeling too plain, so we introduced Nova, a friendly mascot. Nova means "new star," symbolizing guidance and growth, while also aligning with UNICEF's mission to support children.

Before — AR view with HUD text only, no mascot
Before: Minimal AR view without a mascot.
After — same AR view with Nova mascot in the scene
After: Nova adds warmth and clarity without crowding the view.
Nova character exploration — multiple poses including waving, megaphone, thumbs up, hard hat with flag
Nova character exploration

"My daughter actually wanted to wear the glasses because of Nova. That's a first." · Parent, usability test

Iterative feedback to refine the experience

Testing with 20 parents, sometimes with their children, sharpened the navigation cues, the safety alerts, and the companion app setup, and pushed the hardware concept toward thinner, more child friendly glasses.

Companion app onboarding

Parents connect the AR glasses, set up a child profile, add emergency contacts, and define safe zones like home or school. Once setup is complete, they receive alerts if the child leaves a safe area.

Navigation mode

Navigation mode guides kids step by step to school using clear voice prompts and simple visual cues in their field of view. Children choose a destination with a short command, then follow safe turn by turn directions supported by contextual alerts such as construction zones or traffic lights.

Freedom mode

Freedom mode gives kids more independence while still keeping them safe. As they explore, the glasses provide gentle reminders, warn when they leave a safe area, discourage unsafe interactions, and guide them to nearby safe places when needed.

The most protective version was the one no child would wear

The safest system on paper gave parents everything they asked for, and it was the one the children told us they would take off. A product a child refuses to wear delivers zero safety. That is why tracking is a setting and safe zones are the default. When two users want opposite things, the default is the design decision, not the feature list.

Voice turned out to be intuitive for children, so simple hand gestures are the next thing to test as the hardware improves. Speculative work still has to survive a real family in a real session.

Tell me what's on your horizon.

changmou627627@gmail.com
Hey, I'm Chang. Well, the AI version. Feel free to ask me anything.

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