I continuously explored, failed, and learned, shaping unique ideas into vivid and meaningful creations. 🖼️

Market Street Booklet Kit

CCA team project for ULI San Francisco’s Market Street Reimagined competition. Designed to revive foot traffic and support local businesses, the interactive booklet used maps, stamps, and coupons to guide people through Market Street landmarks. Exhibited at the Ferry Building (July 23 – Aug 8, 2025) and reviewed by a jury that included Jony Ive.

Obstacle Dodger 🎮

A solo project exploring how play can reduce desk fatigue. This body-tracking game, built with MediaPipe and vibe coded using Claude, encourages office workers and students who sit for long hours to move, twist, and lean to dodge obstacles. Just five minutes of play helps reduce fatigue, ease stiffness, and keep the body awake.

Holographic Waves 🌊✨

A solo visual exploration created with MidJourney, playing with soft blue gradients, wave-like ripples, and translucent glass-fiber textures. The glowing holographic effect and minimal sci-fi aesthetic create calm yet futuristic atmospheres, imagined as wallpaper studies for mood and material inspiration.

InterChat Landing Page

Solo project designing a responsive landing page for a multilingual communication platform, with a focus on clear content flow, modern visuals, and strong call-to-actions to drive user engagement.

Missing Pavilion

Solo project designing an 8x12m parametric pavilion in Rhino+Grasshopper, featuring a wave-like structure of metal and semi-transparent glass. Positioned at a pathway intersection, it enhances the park experience with light, water play, and a serene space for relaxation and socializing.

I Believe in a Thing Called Love

As an animator, I collaborated with an illustrator to create this kinetic typography project in After Effects, inspired by "I Believe in a Thing Called Love" by The Darkness, blending animation and illustration to capture its bold and expressive themes.

About the Teddy Bear

A debut 3D animated short created by a passionate student team using Maya. As an animator and scene designer, I brought the story to life, exploring themes of responsibility and impulsive commitments through the journey of a teddy bear, symbolizing abandonment and loss as a young couple parts ways.

UN/FOLD

A team-developed 3D adventure game built in Unity, featuring puzzles, platforming, and a fantasy world. As the game designer, I focused on the setting, level design, and mechanics, allowing players to shapeshift into humans, wolves, and seagulls to solve challenges creatively.

© 2025 Chang Mou. Crafted with 💪 and ❤️