As a multidisciplinary designer 🧑🎨
I follow curiosity through making, always learning along the way.
Market Street Booklet Kit
CCA team project for ULI San Francisco’s Market Street Reimagined competition. Designed to revive foot traffic and support local businesses, the interactive booklet used maps, stamps, and coupons to guide people through Market Street landmarks. Exhibited at the Ferry Building (July 23 – Aug 8, 2025) and reviewed by a jury that included Jony Ive.

Whisper XR
A collaborative project developed by a team of two, built for Apple Vision Pro. It’s an AI-powered extended reality service that currently focuses on simulating social scenarios to help people with social anxiety prepare for real-life interactions. Emphasizing privacy, subtlety, and personalization, it aims to build users' confidence in a supportive, low-pressure environment.
InterChat Landing Page
Solo project designing a responsive landing page for a multilingual communication platform, with a focus on clear content flow, modern visuals, and strong call-to-actions to drive user engagement.

Mirror
Solo project reimagining fast fashion e-commerce through a sustainability lens. I designed a user-friendly shopping platform with size-finding tools, eco-shipping options, and sustainability labels to reduce returns and encourage conscious purchasing.

Gradient Field
Solo visual exploration created with Midjourney, built around a calm futuristic gradient atmosphere. I experimented with smooth flowing blue and cyan tones, soft haze, and spacious composition. Subtle depth and texture shape the mood while keeping the visual feeling light and serene.
Sneaker 2030
Solo visual exploration created with Midjourney, envisioning a futuristic sneaker in 2030. When I was a kid, I often imagined designing sneakers in my head, and now I can bring those ideas to life with Midjourney. The study focuses on adaptive biopolymer meshes, fluid geometry, and seamless motion.
Obstacle Dodger
Solo project exploring how play can reduce desk fatigue. This body-tracking game, built with MediaPipe and vibe coded using Claude, encourages office workers and students who sit for long hours to move, twist, and lean to dodge obstacles. Just five minutes of play helps reduce fatigue, ease stiffness, and keep the body awake.

Missing Pavilion
Solo project designing an 8x12m parametric pavilion in Rhino+Grasshopper, featuring a wave-like structure of metal and semi-transparent glass. Positioned at a pathway intersection, it enhances the park experience with light, water play, and a serene space for relaxation and socializing.

Running Dog
Solo project modeled in SolidWorks. The mechanism uses a tri-gear system, where the primary crank drives two additional gears to create linked motion. A secondary crank on the central bar converts rotational motion into a vertical stepping movement, giving the structure its running gait.

I Believe in a Thing Called Love
As an animator, I collaborated with an illustrator to create this kinetic typography project in After Effects, inspired by "I Believe in a Thing Called Love" by The Darkness, blending animation and illustration to capture its bold and expressive themes.
About the Teddy Bear
A debut 3D animated short created by a passionate student team using Maya. As an animator and scene designer, I brought the story to life, exploring themes of responsibility and impulsive commitments through the journey of a teddy bear, symbolizing abandonment and loss as a young couple parts ways.
UN/FOLD
A team-developed 3D adventure game built in Unity, featuring puzzles, platforming, and a fantasy world. As the game designer, I focused on the setting, level design, and mechanics, allowing players to shapeshift into humans, wolves, and seagulls to solve challenges creatively.
© 2025 Chang Mou. Crafted with 💪 and ❤️












