Exploring different visual styles, moods, and worlds through prompt-driven image generation in Midjourney.
A collaborative project developed by a team of two, built for Apple Vision Pro. It's an AI-powered extended reality service that currently focuses on simulating social scenarios to help people with social anxiety prepare for real-life interactions. Emphasizing privacy, subtlety, and personalization, it aims to build users' confidence in a supportive, low-pressure environment.
Solo project redesigning a specialty coffee e-commerce experience. The interface emphasizes strong visual hierarchy, editorial typography, and rich product imagery, balancing bold brand color with calm layouts to support clear product browsing, discovery, and subscription flows.
Solo project reimagining fast fashion e-commerce through a sustainability lens. I designed a user-friendly shopping platform with size-finding tools, eco-shipping options, and sustainability labels to reduce returns and encourage conscious purchasing.
Solo project built with Figma Make exploring what immersive flight can feel like inside a browser. Users can steer through rotation-based controls, adjust thrust, manage onboard power systems, and engage warp while traveling through layered deep space.
Play it here ↗CCA team project for ULI San Francisco's Market Street Reimagined competition. Designed to revive foot traffic and support local businesses, the interactive booklet used maps, stamps, and coupons to guide people through Market Street landmarks. Exhibited at the Ferry Building (July 23 – Aug 8, 2025) and reviewed by a jury that included Jony Ive.
Solo project designing an 8x12m parametric pavilion in Rhino+Grasshopper, featuring a wave-like structure of metal and semi-transparent glass. Positioned at a pathway intersection, it enhances the park experience with light, water play, and a serene space for relaxation and socializing.
As an animator, I collaborated with an illustrator to create this kinetic typography project in After Effects, inspired by "I Believe in a Thing Called Love" by The Darkness, blending animation and illustration to capture its bold and expressive themes.
A team-developed 3D adventure game built in Unity, featuring puzzles, platforming, and a fantasy world. As the game designer, I focused on the setting, level design, and mechanics, allowing players to shapeshift into humans, wolves, and seagulls to solve challenges creatively.
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