UNICEF NOVA cover — child wearing AR glasses on a city street

UNICEF NOVA

AR navigation system for children that balances independence and parental reassurance. CCA MDes capstone with the UNICEF Innovation Node.

Project Type

Sponsored Academic

Timeline

Jan – Aug 2025

Team

2 Designers
Innovation Specialist
Lead Designer (Me)

Tools

Figma
FigJam
ChatGPT

What I did

Exploring child-centered mobility design for a sustainable future

A CCA capstone with the UNICEF Innovation Node, exploring how human-centered design can shape safer, more inclusive mobility systems for children over the next 3 to 10 years. We worked closely with Meg McLaughlin, the Node's Innovation Specialist, who guided the project's direction.

In collaboration with California College of the Arts UNICEF

Validating a future-mobility concept with real families

Through research, prototyping, and collaboration with the UNICEF Innovation Node, the project demonstrated how AR navigation can foster safe and independent mobility for children.

80%

Parents said the system made them more comfortable letting their child travel independently

20+

Parents and children participated in usability tests, shaping the product's safety and interaction design

50+

UNICEF partners, faculty, and peers engaged through live demos and case presentations, contributing insights to an upcoming UNICEF knowledge product

Unsafe conditions for children moving through the city alone

Children moving through cities alone face traffic, poor visibility, and gaps in pedestrian infrastructure that make independent movement unsafe.

Global burden

Road traffic injuries are the leading cause of death for children ages 5 to 12. Nearly 220,000 lives lost every year, mostly in countries where road safety infrastructure is limited.

Preventable injuries

More than 1,600 children and adolescents die daily from preventable injuries. Most are tied to unsafe walking conditions and lack of protective infrastructure near schools.

Parental concerns

1 in 5 US parents have never allowed their teen to travel alone, citing traffic, unfamiliar routes, and abduction fears.

AR guidance for children, safety controls for parents

Nova combines AR glasses for children with a mobile companion app for parents. The system supports safe, independent mobility while keeping families connected.

AR Glasses
for children
Companion App
for parents

For children

The AR glasses provide simple HUD text, responsive navigation guidelines, and a friendly mascot that guides them safely while encouraging awareness.

For parents

The companion app lets parents set up child profiles, safe zones, and emergency contacts. It sends real-time alerts if a boundary is crossed, providing reassurance without constant surveillance.

Grounding the design in real experiences

To design something child-centered, we mixed expert events, family fieldwork, parent interviews, and co-creation workshops.

Field research collage — UC Berkeley transit equity events, San Francisco Summer Resource Fair, and co-creation workshops with families
Field research at UC Berkeley and the SF Summer Resource Fair
Parent interview synthesis grid — five interviewees with color-coded findings
Synthesis of five parent interviews
Affinity map — clustering interview quotes and observations into themes
Affinity mapping from co-creation workshops

The independence tension

Parents want reassurance and kids want independence. Every mobility decision sits in that tension.

System change is slow

Policy and infrastructure change over years, so families need something practical they can use now.

AR is becoming everyday

Lightweight wearables are entering everyday life, opening a window for AR that balances safety with freedom.

Evaluating potential solutions

We compared GPS trackers, mobile apps, transit training, and community escorts against five criteria. AR glasses scored strongest, a forward-looking direction since advances in AR, language models, and hardware are making it more feasible.

Solution Real-Time Guidance Builds Independence Engages Children Reassures Parents Futuristic Potential Feasibility
GPS Tracker Watch No Minimal Low Strong Low High
Companion Mobile App Limited Some Moderate Moderate Moderate High
Public Transit Training Program None Strong Moderate Moderate Low Limited
Community Escort Program Yes None Moderate Strong Low Low
Navigation AR Glasses Yes Strong High Strong High Moderate

Competitive analysis across Meta, Snap, and Apple

Once we aligned on AR glasses as a promising direction, we conducted a competitive analysis of Meta, Snap, and Apple to better understand the hardware landscape, interaction methods, and long-term trends. This helped us define a focused product roadmap grounded in current feasibility and future opportunity.

Meta Orion AR glasses with floating UI in a living room
Meta Orion — full AR display prototype
Snap Spectacles AR glasses with a translucent UI panel
Snap Spectacles — standalone AR with hand input
Smart sunglasses worn outdoors, camera-style frames
Meta Ray-Ban — camera and audio, no display yet
Apple Vision Series and smart glasses roadmap forecast 2025–2028
Apple Vision roadmap — XR and smart-glasses lines projected through 2028

The next computing platform

AR glasses are emerging as the next computing platform, with serious investment from Meta, Snap, and Apple.

Interactions still maturing

Voice and gesture lead today; reliable display overlays are still two to three years out.

Software, not hardware

UNICEF should not build AR glasses. A device-agnostic software layer stays relevant as the hardware ecosystem evolves.

Design opportunity

How might we create AR glasses that help children navigate public spaces safely, build independence with confidence, reassure parents when needed, and stay simple enough for everyday use?

Presenting information clearly without overwhelming the user

I explored different AR text display styles to understand how much information children can process while staying aware of their surroundings. Based on this study, I chose HUD text as the primary approach. It keeps distance, time, and alerts in fixed positions, which makes them stable, easy to read, and always visible without blocking the main view.

HUD Text

HUD text — distance, calories, BPM, and progress in fixed peripheral positions
Shows essential information in fixed positions so the user can read it quickly without losing focus on the main task.

Text for Long Reading

Text for long reading — large block of text on a contextual panel
Presents longer content in a stable layout that supports uninterrupted reading.

Sticky Info Text

Sticky info text — calorie info anchored to a food box
Attaches information to objects or points of interest so context stays clear while the user moves or looks around.

Signage Text

Signage text — billboard-style storefront overlay
Displays clear static labels or signs that stay consistent across different viewpoints.

Responsive Text

Responsive text — destination arrow at two scales
Updates dynamically in reaction to movement or interaction to keep guidance and information timely.

Ticker Text

Ticker text — chat message scrolling across the top of the view
Streams continuous updates in motion so ongoing information stays visible without blocking the main view.
  1. 1HUD Text (Left): Clear alert in a stable position.
  2. 2HUD Text (Right): Estimated time and distance stay fixed, always visible.
  3. 3Mascot (Nova): Child-friendly companion for guidance.
  4. 4Navigation Path: Responsive guide that adapts to movement.
NOVA HUD Text in action — annotated AR view with safety alert, time and distance readout, mascot guide, and navigation path overlay

"I want my child to get directions, but not so much text that they lose focus on the road." — Parent, usability test

Balancing safety with independence

We first designed the child experience with simple navigation cues and hazard alerts, but testing showed parents still felt uneasy. Some asked for full real-time tracking, yet children said they would not wear the glasses if every step was visible. Real-time tracking is now an optional setting parents can turn on or off, while safe-zone alerts remain the default. We created a paired system where children get calm guidance through the glasses and parents manage safe zones with alerts only when boundaries are crossed. This protects independence and still gives parents reassurance.

Joint onboarding — Hi parents and kids! Please team up to complete the onboarding together.
Joint Onboarding
Safe Zone Setup — define safe areas where the child can move freely without alerts
Safe Zone Setup
Safety Controls — toggles for real-time tracking, boundary alerts, emergency mode, and voice commands
Safety Controls

"I want my child to feel trusted, but I still need to know if they go somewhere unsafe." — Parent, usability test

Making the experience engaging without distraction

A key challenge was keeping the AR interface simple enough for children to follow while still engaging. Minimal colors and clean visuals reduced distractions but risked feeling too plain.

To address this, we introduced Nova, a friendly mascot. Nova means "new star," symbolizing guidance and growth, while also aligning with UNICEF's mission to support children. With strong color contrast, playful clarity, and a reassuring presence, Nova makes the experience engaging without overwhelming kids or distracting from their surroundings.

Before — AR view with HUD text only, no mascot
Before: Minimal AR view without a mascot.
After — same AR view with Nova mascot in the scene
After: Nova adds warmth and clarity without crowding the view.
Nova character exploration — multiple poses including waving, megaphone, thumbs up, hard hat with flag
Nova character exploration

"My daughter actually wanted to wear the glasses because of Nova. That's a first." — Parent, usability test

Iterative feedback to refine the experience

Over a one-month prototype sprint, we tested with 20 parents, sometimes together with their children. Their feedback on navigation clarity, safety settings, and overall usability shaped key refinements to both the AR glasses and the companion app. These insights helped us create a system that feels more practical, child-friendly, and reassuring for parents.

80%

Parents said the system made them feel more comfortable letting their child travel independently

20

Parents tested the prototype, often with their child present in the session

5

Major problems solved from usability feedback, from navigation cues to the hardware concept

Companion app onboarding

Through the companion app, parents connect the AR glasses, set up a child profile, add emergency contacts, and define safe zones like home or school. Once setup is complete, they can monitor their child's location in real time and receive alerts if the child leaves a safe area. This supports independent navigation while keeping parents reassured.

Navigation mode

Navigation mode guides kids step by step to school using clear voice prompts and simple visual cues in their field of view. Children choose a destination with a short command, then follow safe turn-by-turn directions supported by contextual alerts such as construction zones or traffic lights. Friendly characters, progress updates, and small celebrations help make the journey encouraging and easy to follow.

Freedom mode

Freedom mode gives kids more independence while still keeping them safe. As they explore, the glasses provide gentle reminders, warn when they leave a safe area, discourage unsafe interactions, and guide them to nearby safe places when needed. Through simple navigation and positive reinforcement, children build confidence moving on their own while parents stay reassured.

What I learned

This project showed how real-world insights can shape speculative design. Talking with parents and children helped us understand the balance between independence, safety, and reassurance, while prototyping revealed how AR can support awareness and confidence for young travelers.

Working with the UNICEF Innovation Node reinforced that child mobility is a global equity issue. Voice-based interaction proved intuitive for children, and future directions may explore simple hand gestures as hardware improves. With continued advances in AR and AI, NOVA has the potential to grow into a practical mobility tool that helps children move more confidently in their daily lives.